Monday 18 January 2010

FailboatSkipper's Top 5 Characters In Gaming

Need to update this more often. Been meaning to do this for ages. Excuse me if these don't agree with your tastes, I guess I'm shit.

5. Yusuf - GTA IV: The Ballad of Gay Tony








This is fairly recent, but it didn't take long for Yusuf to jump into my top 5 favourite characters. His hilarious arrogance and ridiculous wealth allowing him to drop the 'n' bomb whenever he pleases, send military helicopters to his dad to shut him up, and buy the Rotterdam Tower (Empire State Building) on a whim, Yusuf is basically a big mischievous kid. With enough money to buy a small country. Giving you some of the most obscure GTA missions as if they're just another day on the job only adds to his character.

Quote: 'Look at dis phone. SOLID. GOLD.'


4. Dog - Half Life 2 (and onwards)













Strangely enough, this is a character that doesn't even talk. This is mainly because he can't; he's a robot which is programmed to act like a dog, but it's surprisingly this that makes him so full of life. Dog is playful, proven by the game of catch you play with him with huge pieces of debris, but also is able to charge bravely into battle at the exact right time with epic bravado to save the day. But it's the way he acts so fondly to his owner Alyx in particularly and is friendly to Gordon too as soon as he knows he is an ally of Alyx that shows him to be the lovable little friend he is deep down in the mass of steel and code that is his mind. Like Companion Cube, another (semi)inanimate object that you end up attached to made by Valve. I don't know how they do it.

Quote: '[Metallic clunking noise]'



3. Haggard - Battlefield: Bad Company










The whole of Bad Company is a bit of a joke. But it would be nothing without two factors: golf carts and Haggard. Seeing as I already mentioned the golf carts in my top 5 gaming moments, you can see DICE have done a damn good job at making some memorable stuff from Bad Company. His lack of any reason whatsoever and regard for his superiors drives him to blindly start a war with a neutral country in order to get himself and the rest of the squad enough gold to last them a lifetime. His laughable redneck stupidity makes for brilliant one-liners in serious conversations between Redford and the rest of the squad, always acting as a reminder that one should take this game seriously at their own risk.

Quote: 'THERE'S GOOOOLD IN DEM HILLS!'


2. Three Dog - Fallout 3










Without a doubt the greatest radio DJ of all time. Quick introduction but that pretty much sums him up. Not enough to make him the best character? Well, with the length of Fallout 3's Galaxy News Radio loop, which also updates as you complete quests, you'll be hearing plenty of Three Dog (that is, if you're a good person and tune in) and realise he is one of the most energetic, funny and strangely comforting voices ever imaginable. The harshness of the wasteland comes through well when you turn off all radio and Explore music, but his choice of music brings out the 50s vibe and his honesty and bright nature show that, for some people in post-apocalyptica, GNR is the last string of hope left.

Quote: 'Thuh-reeeeee dawg! Comin' to you taped from my fortified bunker in the middle of a D.C. hellhole! Ain't life grand...'


1. Max Payne - Max Payne 2

What's that? Max Payne specifically from Max Payne 2? Surprisingly, yes. They're not different Maxes but it's clear that Rockstar were going for a different type of character in Max Payne 2, and I think it came out not only better but damn incredibly. This is years after the first game and he's changed from a fairly cocky and occasionally smiley gun-toting young adult to a grizzled, darker middle-aged man. His words are cutting and sometimes has a tinge of quirky, sinister humour. His reserved nature means he never bursts into rage but instead will either quietly accept his fate or will grimly persevere. However in the graphic novel cutscenes when his thoughts are spoken like poetry, it's where the pure genius of the script is revealed. Musings of the effect death, adrenaline and evil have on the human mind, his confused feelings about Mona, and his flashbacks of his happy family life all perfectly inter-weaved with the current storyline. Surreal. Amazing.

Quote: 'Einstein was right. Time is relative to the observer. When you're looking down the barrel of a gun, time slows down. Your whole life flashes by, heartbreak and scars. Stay with it, and you could live a lifetime in that split second.'

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