Saturday 24 April 2010

I'll resist the urge to say 'God of Bore'...









I do my best, as a gamer, to try out and enjoy as many games as possible, and from as many genres as possible. I'll avoid sports games like the plague but, for the most part, will give everything a go. Shooters are becoming far too frequent and having seen far too many Call of Duty replicas (don't worry, none of them come close to reaching that absolute nirvana of dreadful gaming) I have tried to get into some hack and slash games. In short, the operation was a massive failure.

Taking back to late 2009, Dante's Inferno was on the horizon. I was clueless about the premise having not known anything about the Divine Comedy, despite my horrendous times at school studying classical literature, but safe in the knowledge it had been written by someone better than a failed movie script writer, and seeing early stages of a very dark and original art style I was looking forward to seeing how it turned out. I was wholly inexperienced at hack and slash games so upon browsing the Marketplace I downloaded the demos for Ninja Gaiden II and Devil May Cry 4. These had been applauded by just about everyone I know had played it, so with high hopes I went head first into them. Skip forward twenty minutes, and I was close to looking for a 'fun' button. Maybe I'm of a lower class of gaming intelligence and all this is going over my short head, but I really cannot get what the excitement is about hack and slash. 

My first impression of Devil May Cry 4 was not getting used to the sword and gun, in fact I thought that was pretty cool. It was more utter confusion of where I was and when. A guy who looks like he fell straight out of Time Crisis 3 sitting in a church, in the middle ages... listening to trip hop through headphones? Wait, what? Imagine a Backstreet Boy learnt extreme martial arts and built a TARDIS, then decided to unleash his anger at being called gay by going on a killing spree in medieval England, and you're somewhere close to the basic outline of DMC4. I was impressed by nice environments and framerate, but aside from utter confusion I was just bored at hitting endless buttons to do a combination that looks just like the last one. 

Onto Ninja Gaiden II. Being me, it took a while before I stopped giggling at the name and occasionally shouting GAAAYYYDEN, but when I eventually got round to playing the demo, I found almost the same result as with DMC4. Very convincing environment - which is actually set somewhere believable as a bonus - and a nice framerate... but still no fun. There's an absolutely horrifying amount of blood, gore and being a very mean man, but you see one limb flying off and you've seen them all. Also, some of the ways Ryu kills his enemies are so incredibly cruel and unnecessary I genuinely began to feel a sense of guilt for what I was doing. They're only enemies, leave 'em be! They just wanna stand there and look menacing! Let them go back to their spawn points and live a happy life with their enemy families.

When Dante's Inferno's release date eventually arrived and I borrowed it off EnglishCarBomb, my hopes weren't all that high after my lessons in hack and slash, and unfortunately this was one time I was to be proven right. It's definitely, in my opinion, a better game than my previous two experiences, albeit an absolute clone to God of War, but when it came down to it I could scarcely remember - let alone care - about all these combinations I could do with the scythe and crucifix. Great art style as expected, the cleanest and most constant 60fps framerate I've seen, but a diabolical amount of boring when it came down to it. Diabolical? Get it? I'm going to stop now.

Getting back into the swing of things.

Ok, unfortunately it was too easy for blogging to get out of habit, and I think it's time to get back into it. I'll try to get some more material down in between healthy portions of Just Cause 2 and... you guessed it, Bad Company 2.

In upcoming news, I may well be able to start capturing soon with my new Dazzle DVC 100. After months of it just sitting there and me being completely incompetent with software, I decided to hand it over to Uncle GC/Bulky G and of course he's found a way. Whether I can do it myself is something else, but if I can, all credit to him. 

Interested in Halo Reach? You'll love this. If you weren't interested much, like me, this might give you a kick up the backside, and perhaps reserve a nice £40 for the release in the winter.


Tuesday 13 April 2010

At long last.

And I am BACK from Russia, not that I bothered to post that I was leaving. And not that anyone cares either way. I hate you all.

However, Epic have FINALLY decided to release a Gears of War 3 trailer. With the release date on 11th of April 2011 - which is far, far too late - we finally get to see some footage of some new characters and a bit more of Marcus. Doesn't really show anything new apart from the new faces and a mysterious huge monster being just as hostile to the Locust as to the Gears, but it's at least peace of mind that it's on its way, even if it is a year. Ugh...




EDIT: After doing some extra research, this is the info so far:
- The bearded guy is in fact Dom, despite him being virtually unrecognisable. The woman is Anya who has finally got off her ass it seems.
- The crazy huge tentacle monster is a Lambent creature. I guess it shows there will be a continuation of the internal battle between the Locust and the Lambent.
- This will be the last of the trilogy. This is oddly going back on what Cliff Bleszenski said about them wanting to have four games, and it will break the tradition of 'one Carmine per game' as there are 4 Carmines. Shame.
- 4 player co-op available!
- Couple new weapons added. Admittedly they don't seem too amazing.
- Improved server policies. Less lag is good news.

Thursday 1 April 2010

Another victory for DICE.

It's official: the Stimulus Map Pack for Call of Duty: Modern Warfare 2 is a disappointment. 2 old maps (which by rights should be free, if you remember EPIC released 5 Gears of War 1 maps for free for Gears of War 2) and 3 news ones, for 1200msp for Xbox or £10 for PC and PS-Triple. How much, you say? Yes that's 50% more expensive than most packs release at, and on top of that, there's been a bug reported on the map 'Storm', which namely is set in a town being battered by rain and high winds' in which the sky, instead of being dark grey and cloud-ridden, becomes covered in black lines and dots. In the words of IGN, it looks like 'it's been programmed in the 80s'.

In a gutsy and tongue-in-cheek move, DICE decided to release their new couple of maps on the same day. This is a reconstructed version of the Conquest map Laguna Presa made for Rush games, and a section of the huge Arica Harbor rush map cut down to make a Conquest map. Respectively, this makes for large scale Vietnam-esque guerilla warfare, contrasted with tight urban warfare in a sandy town. What's the best part? It's free to any VIP players. Which is about 95% of the Bad Company 2 population.

Upon reviews and general usage the consensus was that the Stimulus map pack wasn't just overpriced; it sucks. And, very satisfyingly for people like me, there was a great decrease in the players online on Modern Warfare 2 and an increase in Bad Company 2. Brilliant.

Wanna see the crazy 'sky bug'? Take it away, sister. 
http://uk.xbox360.ign.com/dor/objects/14281102/call-of-duty-6/videos/mw2_gmp_stormgameplay_33110.html