Saturday 28 August 2010

The Complete Wall











Gentlemen, the wall is complete. The giant Assassin's Creed poster arrived from America, and is now dominating the wall and required me to move the Mirror's Edge poster down for everything to be visible above the monitor. Not long after, I got a Fallout 3 poster custom printed (also from 1clickprint.com) to fit in the last empty section. It does have 'FALLOUT 3' written in the classic font in the bottom left, but the monitor is in the way.

My Red Dead Redemption shirt also arrived, and I'm really happy with it. The delivery cost a bomb but it fits great and is very comfortable. My Fallout shirt however... well the eBay seller dispatched it TWO WEEKS after buying it. It still hasn't arrived. Safe to say, he will be getting negative feedback. I'll report back with a cheesy photo when it arrives.

In terms of the games currently in play, I have just finished playing through Hitman: Blood Money multiple times, and I was very impressed. The variety of ways to approach every situation is larger than most would expect, the tongue-in-cheek humour is always a good relief from seeing Agent 47's ugly, serious face all the time and it has one of the best game endings I've ever seen. Considering this is now available for under £10 anywhere, I would strongly recommend a purchase. 

Up next for rental is Kane and Lynch 2, and I will definitely have to turn off that horrible shaky camera...

Monday 16 August 2010

Mirror's Edge: A Summary

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I wouldn't usually describe myself as one of unusual taste when it comes to games. True, I'm one of those boring people who'd rather poke themselves in the eye with a stick than play Modern Warfare, but apart from that most of the games I really, really like are fairly popular. Fallout 3, Bad Company 2, Max Payne 1 and 2, Tomb Raider 2 - they didn't just go down a treat with me, they had great market success too. Mirror's Edge, it seems, is an exception. Just about everyone I know who has the game complains, usually about the brief story mode, but also about the small number of combat moves or the lack of lengthy free-running sessions. Believe it or not, I've spent longer on Mirror's Edge than I have Red Dead Redemption, GTA IV or Gears of War. 

Don't mistake this article for an endless list of praises of the game. It is as a tall Scottish acquaintance of mine would say, 'a flawed gem', and there are plenty of things I still grind my teeth about whenever I play it. The amount of vent-crawling and elevator travel, the mind-numbingly dull cartoon cutscenes, Merc always being needlessly impatient; the list goes on. I can't blame anyone for being let down by a story that lasts four hours either. However Mirror's Edge manages to connect with me in ways that most games don't, in an different kind of beauty. 

Personally, I think Mirror's Edge has the best art style ever made for a game. I don't mean 'it has pretty colours' - sure, the colour scheme is great, but I think for once the use of colour and light actually fits with the plot of the game itself. It's a police-ruled fascist society, and while this kind of dystopia is usually complemented with a palette of dark, dingy greys and browns (see: V for Vendetta, Schindler's List, Half-Life 2) Mirror's Edge is instead glistening and radiant. The city is a shining white metropolis beneath a warm blue sky, and while it appears to be a happy place to live, it's finding the deceit of this that hits the player so hard. It even goes deeper than that, think of what white represents - purity, but also monotony and the absence of free expression. In contrast, the striking red of the rebellious Runners. Red has often been the colour of defiance, often by left-wing rebels in Central American countries. It hits hard against its white background, without having the dead feel of black. You can say I'm reading too much into this, but after playing through the game plenty of times it's clear to see that Dice thought long and hard about using colour as a tool for storytelling. 

My second point might be more of a personal one, but it's not a technique that hasn't been used before. Players will probably notice that by the end of the game, they still know little or nothing about the context of the game. That might seem like a flaw on the surface, but think about other examples of gaming's artistic triumphs, for example Shadow of the Colossus and Limbo. Read any review and you'll undoubtedly hear how encapsulating the total ambiguity of the stories are. In one you're an unnamed warrior in an unknown kingdom, tasked with fighting mysterious giants to save your wife from death, in another you're an unnamed boy in an unknown forest, tasked with finding your sister and escaping from a horrifying situation you don't remember getting yourself into. The game doesn't need to tell you the whole story, because quite simply, the possibilities flying around in your head take you so much deeper. 

Less on the artistic side is Mirror's Edge mastery of the first-person view. Let's face it; this generation has flogged the FPS' proverbial horse to death, and by the time the next console turns up there will probably be nothing we haven't seen twice before. Here, Mirror's Edge stands totally out from the crowd. It's in first person, but you're not carrying a gun (unless you pick up an enemy's, but only to be dropped again promptly), there's no ever-present HUD reminding you that you're not really looking through the eyes of a human, and perhaps most impressively, you can actually see your body. This has been done a couple of time before, in games such as FEAR, Halo 2 + 3 and various military sims, but never with so much detail and with such brilliantly smooth animation. Everything from the biceps down is visible, and looking down to see your legs treading air whilst leaping across a 20-foot rooftop gap in slow-motion is truly stunning. 

Love this game as I might, of course I admit games are all down to opinion, and despite everything that strikes a chord with me, it's still not going to be everyone's cup of tea. As I said, amidst its peaks, it's not without its frustrations and for some they will be the game's undoing. Regardless, for what it's worth, I think that Mirror's Edge should truly be respected for doing something different, even if it perhaps didn't go as far as it should have. I might have triple-starred every time trial and mastered every speed run, but I know I'll be coming back to Mirror's Edge time and again these coming years. 

Sunday 15 August 2010

Demo-Down!

Well, the title certainly makes it sound more exciting than it really is. I won't lie, the lack of decent post flow on this blog is not due to laziness this time, it really is due to a lack of things to report. Sure, I could tell you I've been playing through Dead Space, Metro 2033 etc but nothing particularly spectacular happened. So out of boredom I, and out of wanting to buy a new game soon, I've tried a selection of demos. Quick report on each:

Blacklight: Tango Down: This is a very basic FPS, and does attempt to be anything more. Futuristic society, police vs rival factions, you've seen it all before and it skips straight to the chase. This sounds like a good plan for just a small, casual game, and for the most part the game delivers. It's easy to pick up and play, and considering the 1200msp price having a co-op enabled campaign as well as competitive multiplayer it's not bad, though I would say due to the lack of depth in the gameplay it's not exactly something I could play for hours on end.

Condemned: This, in short, was great. In the 20 minutes the game gives of gameplay, I could see that the game is incredibly innovative and delivers in many areas most horror games don't. It replaced Silent Hill/FEAR's supernatural and mysterious enemies with the gritty, psychopathic edge of SAW (without the hordes of dreadful sequels). Expect merciless, bone-crushing death on every corner.

Kane and Lynch 2: Dog Days: They say that in the early stages of Mirror's Edge's development, playtesters got too motion-sick to play, hence the dot in the middle of the screen to keep the brain focused on one area. Unfortunately, this sort of good idea appears not to have occured to Io Entertainment, who have created the first game I have played to make me feel physically sick for the following hour. Apart from that nauseating shaky camera, I was also unconvinced by the seemingly invincible Lynch, and the overwhelming stupidity of the storyline ('RAAAGH IT'S MORRALY JUSTIFIED TO KILL ALL THESE POLICEMEN BECAUSE I HAVE A DAUGHTER'). The dirty feel of the city and the strained relationship of the two protagonists was impressive, though.

Limbo: Wow. This was a mindblower. Limbo is incredibly simple considering the vast bulk of modern games, but the atmosphere of the game, and the utter mystery surrounding your predicament raise it above the standard of hundreds of other titles. It's got the beautiful ambiguity of Shadow of the Colossus, the darkness of Fallout 1 and 2, and the genius of Portal in its platforming elements, even if it is in 2D. Will certainly buy when I have the funds.

Mafia II: Disappointment, in short. The shooting feels slick and the effects of bullets thudding into different materials was very nice, but I wasn't really wowed by the atmosphere, and the city didn't seem all that populated - we should be expecting a large-scaled achievement after all this time we've been waiting. If there's a big variety in missions and the city has much more exciting places than the ones I saw, then I'm probably sold. But as of now, I was definitely hoping for more.

Monday Night Combat: My man Azo is made the animations for this game (check his ninja skills out at www.youtube.com/azoazotube) and it certainly shows. There are plenty saying this is a copy of Team Fortress 2, and in a few ways it makes sense. The light-hearted feel of the combat, the cel-shaded graphics, the over-enthusiastic announcer and ridiculously proportioned characters make for a few similarities, as does the casualness of the game in general. However, it feels like a fun game to play a few matches of here and there, though probably nothing to get dedicated to.

That's all the demos I've been playing recently, as well as unhealthy quantities of Mirror's Edge (just tonight got that final, sweet 100g achievement to polish the game off) and, surprisingly, Call of Duty: World at War. My fondness of that game comes in phases, no doubt I'll go back to hating it soon.

As far as reviews go, I shall be writing Dead Space and Toy Story 3: The Video Fame (YEEAAHH) soon for ps3xboxreviews.com. Speaking of which, check the site within a few days from now and my Metro 2033 review should be up.

Thanks for reading folks.

Saturday 7 August 2010

Merch Purchasin'
















Well I've decided that with a lack of games to buy (for now, until Halo: Reach that is) then I may as well buy some game-related cheap thrills. Risky business since I already owe money to EnglishCarBomb, three divisions of the Russian Mafia, and most dangerously my mum, but I'm kinda fed up of Ms McFarlane looking so alone on my wall. 

So I've decided that the wall above my monitor shall be filled with game posters. You may notice that there is a Mirror's Edge one there. This took a little effort as there haven't ever been official posters made for the game, except for the crappy 'Wanted' posters for Faith that were put up in American universities. So this one is actually a custom poster that I ordered off www.1clickprint.com and I'm actually really impressed with the quality of it. Just sent them that 1920x1080p image I found of Faith on Google and the rest is history. Would recommend seeing as it only cost me a tenner.

I've also ordered a huge Assassin's Creed poster off eBay. It's 36" by 24" and has a pretty nice, simplistic design. If you wanna see it it's here.

Aside from posters, I ordered a fairly cheap Fallout 3 t shirt from Hong Kong which has the old 'Prepare for the Future' flyer on it that you see around the game. I also attempted to buy the 'Outlaws to the End' t shirt that I saw the bassist of Atreyu wearing at Download, but shipping costs a bomb unless you use the shipping method only allowed for the US military, which I learnt you're not allowed to use the hard way... I'll get round to buying it when I have sufficient funds for the shipping.

Happy gaming gents, I have reviews for Red Dead and Bioshock 2 up on the reviews blog, and expect a Metro 2033 review on ps3xboxreviews.com soon.